University of Belgrade, Faculty of organizational sciences

Department for e-business

Virtual and augmented reality

STUDY PROGRAMTEACHERSCOURSE STATUSECTS
Software
engineering and
electronic
business
Marijana S. Despotović, Aleksandar MarkovićElective10

The aim of the course

The aim of the course is to train students for independent scientific research, modeling of new solutions and solving current problems in the field of application of virtual and augmented reality technologies in electronic business.


Course outcome

Students are able to independently design, develop and implement services and applications based on augmented and virtual reality technologies for the implementation of a wide range of research activities in the field of electronic business.


Course content

Methodology of scientific research work in the field of virtual and augmented reality. Introduction to virtual and augmented reality. OpenGL. WebGL. 3D models for virtual reality. 3D interactive design in virtual reality. Modeling and simulation. Virtual and augmented reality technologies, hardware and software. VR devices. Virtual Reality Platforms: WebVR API. Augmented reality. Augmented reality geolocation. Augmented reality platforms: Google ARCore, ARKit, Facebook AR Studio, Snapchat Lens Studio, Amazon Sumerian. Integration and interaction of the physical and virtual worlds, immersive technologies and mixed reality. Mixed Reality Platforms: Microsoft Hololence. Advanced user interfaces. Advanced displays and technologies for projecting virtual content in a physical environment. Application of virtual, augmented and mixed reality in scientific research. Virtual laboratory. Virtual and augmented reality in: e-business, marketing, education, health, transport, tourism, culture and art. Augmented reality and internet smart devices. Virtual and augmented reality as assistive technologies. Advanced user interfaces, brain-computer interface. Development of virtual reality games. Augmented reality application development. The application of augmented reality in smart environments. AR cloud. Augmented reality and digital twin. Analysis of the results of the latest research in the field of virtual and augmented reality with an overview of the most important references. Analysis of current scientific research areas of virtual and augmented reality. Analysis of the most significant works and current scientific research projects.

Literature

1. B. Radenković, M. Despotović-Zrakić, Z. Bogdanović, D. Barać, A. Labus, Electronic Business, ISBN 978-86-7680-304-0; Faculty of Organizational Sciences, Belgrade, 2015
2. B.Radenković, M.Stanojević, M.Despotović-Zrakić, Z.Bogdanović, D.Barać, A.Labus, M.Đogatović, Computer simulation – collection of tasks, Faculty of Organizational Sciences 2019. textbook in preparation.
3. M. Despotović-Zrakić, A. Labus, Z. Bogdanović, M. Labus, S. Milinović, A Virtual Laboratory for Teaching the Internet of Things, International Conference on Virtual Learning ICVL 2015, Timisoara, 31.10.2015
4. T. Tahirović, T. Naumović, L. Živojinović, Z. Bogdanović, M. Despotović-Zrakić, Designing augmented reality services for e-business: a project management perspective, European Project Management Journal, Volume 8, Issue 2, December 2018, M52
5. J. Ristic, D. Barac, Z. Bojović, Z. Bogdanović, B. Radenković, Designing augmented reality application for interaction with smart environment, International conference on virtual learning ICVL 2015, Timisoara, 31.10.2015, pp. 273-278. ISSN: 1844-8933
6. L. Petrović, D. Stojanović, A. Labus, Development of an educational game: augmented reality approach to edutainment, XVI International Symposium SymOrg 2018, Zlatibor, June 2018
7. G. Lampropoulos, E Keramopoulos, K Diamantaras, Enhancing the functionality of augmented reality using deep learning, semantic web and knowledge graphs: A review, Visual Informatics, Volume 4, Issue 1,2020, Pages 32-42, ISSN 2468-502X, https://doi.org/10.1016/j.visinf.2020.01.001
8. Materials in e-form, from the e-learning portal moodle.elab.fon.bg.ac.rs