| Study program | E-business and system management |
| Study group | E-business technologies |
| Course status | Elective |
| Teachers | Božidar Lj. Radenković, Marijana S. Despotović-Zrakić, Aleksandar M. Marković, Aleksandra B. Labus |
| Associates | Aleksandra B. Labus, Aleksandar R. Milić |
Lectures: Basics of modeling and simulation. Resources for simulation. Simulation of continuous systems. Discrete event simulation. Languages for simulating continuous systems and discrete event. Probability and statistics in simulation. Computer systems and simulation. Intelligent systems. Artificial intelligence. Simulation of social networks. Virtual reality. Medium (concept, development and significance). Types of medium. The presentation of the virtual world. Enviromental models. 2D and 3D modeling. Techniques and tools for 2D and 3D modeling. 3D modeling: transformation and rendering. Computer animation. Computer visualization. Simulation-based games.Modeling games. Virtual reality in : games development, fun industry, industrial design, archeology, forensics, medicine (assisting and diagnosis), economy and finance, education, urbanism, architecture and other.
Practical exercises: The development of verbal, mathematical, conceptual and simulation models for: 1. simulation of continuous systems by using software tools: CSMP and Simulink, 2. discrete-event simulation – GPSS. Development and implementation of 2D and 3D models in software packages (AutoCAD, Blender, Maya, 3DStudioMax). Creating a virtual environment and virtual world by using X3D. Connecting developed simulation models with virtual environments.[/ac-accordion]
[ac-accordion title=”Aims“]The goal of this course is to introduce students to the basic concepts, principles, models and techniques of computer simulation and virtual reality, and to show the possibilities of its application.[/ac-accordion] [ac-accordion title=”Literature”]- E-resources from website en.elab.rs
- Računarska simulacija, B. Radenković, M. Stanojević, A. Marković, Fakultet organizacionih nauka, Saobraćajni fakultet, 2009.
- J. Banks, J.S. Carson II, B. L. Nelson, D. M. Nicol, Discrete-Event System Simulation (Fifth Edition), Pearson Education, Inc. 2010.
- M.F.Shiratuddin, K.Kitchens, D.Fletcher, Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds, Lulu Press, USA, 2008.
- G.Burdea, P.Coiffet, Virtual Reality Technology. Hoboken, New Jersey: John Wiley and Sons.
- X3D International Standard. (2013). Information technology — Computer graphics and image processing — Extensible 3D (X3D) ISO/IEC 19775-1:201.
- L. Ahearn, 3D Game Environments, Elsevier, Inc. 2008.[/ac-accordion]
Department of e-business University of Belgrade, Faculty of organizational sciences
